ArcadeForge — Build & Play Instant Arenas

Make multiplayer rapid-prototypeable. Host one-click rooms, remix templates, and invite friends to experiments that reward creativity and surprise. Fast lobbies, tactile HUDs, and micro-goals make every session feel crafted.

Beta
ArcadeForge hero scene: colorful modular arena with players and HUD

Rapid Rooms

One-click hosts, short invite links, and seeded modifiers mean you spend minutes, not hours, getting playtests underway.

Creator Tools

Hot-edit rules, snapshot states, and rollback allow iterative tuning with no downtime and low friction for designers.

Community Safety

Built-in moderation HUD, soft-mute, and transparent reporting keep interactions healthy and maintainable.

How ArcadeForge flows

  1. Pick a template — party, puzzle, or contest starter kits with tweakable knobs.
  2. Host a session — invite friends or open a public lobby with one click.
  3. Iterate live — edit rules, snapshot state, and archive notable runs.
Live editor UI showcasing rule tweaks and HUD

Ready to prototype a live game?

Try a template, invite three friends, and run a public session in under five minutes. No backend setup required.

Features that accelerate play

Template Library

Curated starters, sample assets, and test suites reduce prototyping time. Each template is parameterized for experimentation.

HUD & Accessibility

Remappable controls, narration toggles, and contrast modes let more players join and enjoy sessions.

Analytics for Creators

Lightweight metrics show retention between micro-goals and highlight moments worth archiving.

Moderation HUD

Soft-mute, temporary bans, and context-aware reporting give hosts practical tools for healthy rooms.

Snapshots from the community

Gameplay snapshot: cooperative puzzle with HUD overlays

Community highlights, quirky tactics, and memorable moments users chose to archive.

Event Templates

Examples of contest brackets, cooperative sprints, and teaching modules built with the editor.

Design Notes

Short breakdowns from creators: what worked, what broke, and how they tweaked rules mid-session to save a run.

Voices from early players

“We prototyped a teaching exercise and had students iterating on rules the same week. The live snapshots made feedback immediate.” — Instructor, university
“Our community tournaments scaled without extra infra. Simple moderation and clear reporting kept play friendly.” — Community organizer

Contact the team